Emerald phase 10 walkthrough
Pokemon Emerald Phase 10 Post-Game + Battle Frontier Walkthrough
Pokemon Emerald Phase 10 Post-Game + Battle Frontier walkthrough with wild Pokemon, trainers, items, boss strategy, and route objectives.
Phase 10 of 10
S.S. Tidal, Battle Frontier, Frontier Brains, Steven, roaming Lati, and post-game dungeons.
Phase Trainer Art
The key Emerald trainer portraits for this phase are cached locally and used as visual anchors for boss prep and story beats.
Phase Route
Choose the roaming Lati color, board the S.S. Tidal, and open the Battle Frontier trip.
Learn the seven facilities, level modes, BP economy, and Symbol targets before challenging Brains.
Win Tower singles streaks to face Anabel for the Ability Symbols.
Win Dome tournaments and understand that Tucker lists three Pokemon but battles with the selected two.
Use rental knowledge and swaps to reach Noland, whose Brain party is randomly generated from Factory rental pools.
Clear Pike rooms and fight Lucy after the required room streaks.
Win three-turn judged battles and prepare for Greta's Guts/status pressure.
Build around nature-controlled move choices before facing Spenser.
Survive item-limited Pyramid floors and face Brandon's legendary teams.
Explore the Battle Frontier cave and catch Smeargle.
After the Hall of Fame, recover the fossil you did not choose in Mirage Tower.
Use the post-game Safari Zone expansion areas for Johto species.
Track the Weather Institute reports to catch Kyogre and Groudon.
Choose the TV color for the roaming Eon Pokemon and note Southern Island event access.
Use Relicanth, Wailord, Dig, Fly, and timing/puzzle inputs to open and catch Regirock, Regice, and Registeel.
Challenge Steven's superboss team in the post-game Meteor Falls room.
Clean up Emerald's optional challenge tower and event-dependent Altering Cave tables.
Post-Game Unlocks and S.S. Tidal
Primary source maps covered here: Littleroot Town, Slateport City Harbor, Lilycove City Harbor.
Items
| Item | Type | Location | Requirement / flag context |
|---|---|---|---|
| Deep Sea Tooth | Gift / reward | Slateport City Harbor, Deep Sea Tooth | NPC gift or story reward |
| Deep Sea Scale | Gift / reward | Slateport City Harbor, Deep Sea Scale | NPC gift or story reward |
Battle Frontier Overview
Primary source maps covered here: Battle Frontier Reception Gate, Battle Frontier Outside East, Battle Frontier Outside West, Battle Frontier Pokemon Center 1F, Battle Frontier Mart, Battle Frontier Exchange Service Corner, Battle Frontier Ranking Hall, Battle Frontier Scotts House.
Items
| Item | Type | Location | Requirement / flag context |
|---|---|---|---|
| Lansat Berry | Gift / reward | Battle Frontier Scotts House, Check Silver Symbols | NPC gift or story reward |
| Starf Berry | Gift / reward | Battle Frontier Scotts House, Check Gold Symbols | NPC gift or story reward |
Battle Tower - Salon Maiden Anabel
Primary source maps covered here: Battle Frontier Battle Tower Lobby, Battle Frontier Battle Tower Elevator, Battle Frontier Battle Tower Corridor, Battle Frontier Battle Tower Battle Room.
Frontier Brain Rules
Facility: 7-battle streaks; standard Frontier clauses; singles and doubles exist, but Anabel is the singles Brain.
Symbol: Ability Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 35; in practical play this is after 34 wins/rooms/events in facilities with offset 1 and after 35 in facilities with offset 0. Gold appears at source value 70.
Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().
Silver Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Bright Powder | Modest | 24 | 106/0/152/152/100/0 | Thunder Punch, Fire Punch, Ice Punch, Disable |
| | Lum Berry | Lonely | 24 | 100/152/152/0/100/6 | Fire Blast, Calm Mind, Return, Roar |
| | Quick Claw | Adamant | 24 | 152/152/0/0/106/100 | Body Slam, Belly Drum, Yawn, Shadow Ball |
Gold Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Lum Berry | Modest | 31 | 158/0/252/100/0/0 | Thunderbolt, Calm Mind, Reflect, Rest |
| | Bright Powder | Modest | 31 | 252/0/252/6/0/0 | Psychic, Calm Mind, Recover, Dragon Claw |
| | Chesto Berry | Adamant | 31 | 252/252/0/0/6/0 | Curse, Return, Rest, Shadow Ball |
Battle Dome - Dome Ace Tucker
Primary source maps covered here: Battle Frontier Battle Dome Lobby, Battle Frontier Battle Dome Pre Battle Room, Battle Frontier Battle Dome Corridor, Battle Frontier Battle Dome Battle Room.
Frontier Brain Rules
Facility: 16-trainer tournament bracket; preview matters; the Brain has three available Pokemon and selects two.
Symbol: Tactics Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 4; in practical play this is after 4 wins/rooms/events in facilities with offset 1 and after 4 in facilities with offset 0. Gold appears at source value 9.
Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().
Silver Symbol available party
Battle Dome stores three Brain Pokemon here, but the tournament selection routine chooses two for the actual match.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Focus Band | Brave | 20 | 152/152/106/0/100/0 | Surf, Earthquake, Ice Beam, Counter |
| | Lum Berry | Adamant | 20 | 152/152/106/100/0/0 | Earthquake, Brick Break, Dragon Claw, Aerial Ace |
| | White Herb | Quiet | 20 | 100/152/106/152/0/0 | Overheat, Rock Slide, Aerial Ace, Earthquake |
Gold Symbol available party
Battle Dome stores three Brain Pokemon here, but the tournament selection routine chooses two for the actual match.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Leftovers | Brave | 31 | 252/252/6/0/0/0 | Surf, Earthquake, Ice Beam, Mirror Coat |
| | Quick Claw | Brave | 31 | 252/252/6/0/0/0 | Psychic, Meteor Mash, Earthquake, Protect |
| | Chesto Berry | Modest | 31 | 252/0/252/6/0/0 | Thunderbolt, Psychic, Calm Mind, Rest |
Battle Factory - Factory Head Noland
Primary source maps covered here: Battle Frontier Battle Factory Lobby, Battle Frontier Battle Factory Pre Battle Room, Battle Frontier Battle Factory Battle Room.
Frontier Brain Rules
Facility: Rental Pokemon only; swap after wins; Noland uses randomly generated rental-style Pokemon, not a fixed static team.
Symbol: Knowledge Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 21; in practical play this is after 20 wins/rooms/events in facilities with offset 1 and after 21 in facilities with offset 0. Gold appears at source value 42.
Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().
Noland does not have a fixed static team. FillFactoryBrainParty() repeatedly rolls three legal rental-style Pokemon from GetFactoryMonId(), rejects Unown, rejects duplicate species, rejects duplicate held items, rejects current rental duplicates, and uses the Factory IV table. The Steven-looking data inside sFrontierBrainsMons is not the party you face.
Past rental count improves the opening draft: fewer than 15 rentals gives no boosted slots, then the rank increases at 15, 22, 29, 36, and 43 rentals.
| Mode | Challenge set | Rental range | Source comment |
|---|---|---|---|
| Level 50 | 1 | Grimer to Furret 1 | 110 - 199 |
| Level 50 | 2 | Delcatty 1 to Cloyster 1 | 162 - 266 |
| Level 50 | 3 | Delcatty 2 to Cloyster 2 | 267 - 371 |
| Level 50 | 4 | Dugtrio 1 to Slaking 1 | 372 - 467 |
| Level 50 | 5 | Dugtrio 2 to Slaking 2 | 468 - 563 |
| Level 50 | 6 | Dugtrio 3 to Slaking 3 | 564 - 659 |
| Level 50 | 7 | Dugtrio 4 to Slaking 4 | 660 - 755 |
| Level 50 | 8 | Dugtrio 1 to Frontier Mons High Tier | 372 - 849 |
| Open Level | 1 | Dugtrio 1 to Slaking 1 | 372 - 467 |
| Open Level | 2 | Dugtrio 2 to Slaking 2 | 468 - 563 |
| Open Level | 3 | Dugtrio 3 to Slaking 3 | 564 - 659 |
| Open Level | 4 | Dugtrio 4 to Slaking 4 | 660 - 755 |
| Open Level | 5 | Dugtrio 1 to Full frontier mon pool | 372 - 881 |
| Open Level | 6 | Dugtrio 1 to Full frontier mon pool | 372 - 881 |
| Open Level | 7 | Dugtrio 1 to Full frontier mon pool | 372 - 881 |
| Open Level | 8 | Dugtrio 1 to Full frontier mon pool | 372 - 881 |
Battle Pike - Pike Queen Lucy
Primary source maps covered here: Battle Frontier Battle Pike Lobby, Battle Frontier Battle Pike Three Path Room, Battle Frontier Battle Pike Corridor, Battle Frontier Battle Pike Room Normal, Battle Frontier Battle Pike Room Wild Mons, Battle Frontier Battle Pike Room Final.
Wild Pokemon
Battle Pike wild room set 1
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 48% | Facility-generated; Active facility challenge |
| | 5 | 26% | Facility-generated; Active facility challenge |
| | 5 | 26% | Facility-generated; Active facility challenge |
Battle Pike wild room set 2
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 48% | Facility-generated; Active facility challenge |
| | 5 | 26% | Facility-generated; Active facility challenge |
| | 5 | 26% | Facility-generated; Active facility challenge |
Battle Pike wild room set 3
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 48% | Facility-generated; Active facility challenge |
| | 5 | 26% | Facility-generated; Active facility challenge |
| | 5 | 26% | Facility-generated; Active facility challenge |
Battle Pike wild room set 4
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 48% | Facility-generated; Active facility challenge |
| | 5 | 26% | Facility-generated; Active facility challenge |
| | 5 | 26% | Facility-generated; Active facility challenge |
Frontier Brain Rules
Facility: Choose rooms through the Pike; room events can heal, poison, status, battle, or send wild Pokemon.
Symbol: Luck Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 28; in practical play this is after 27 wins/rooms/events in facilities with offset 1 and after 28 in facilities with offset 0. Gold appears at source value 140.
Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().
Silver Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Quick Claw | Brave | 16 | 252/0/252/0/6/0 | Swagger, Crunch, Poison Fang, Giga Drain |
| | Chesto Berry | Bold | 16 | 252/0/0/0/106/252 | Toxic, Sandstorm, Protect, Rest |
| | Leftovers | Modest | 16 | 152/0/100/0/152/106 | Ice Beam, Mirror Coat, Surf, Recover |
Gold Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Focus Band | Bold | 31 | 252/0/0/0/252/6 | Swagger, Crunch, Sludge Bomb, Giga Drain |
| | Bright Powder | Brave | 31 | 252/0/0/0/6/252 | Earthquake, Rock Slide, Explosion, Screech |
| | Chesto Berry | Adamant | 31 | 252/6/0/0/0/252 | Dragon Dance, Return, Roar, Rest |
Battle Arena - Arena Tycoon Greta
Primary source maps covered here: Battle Frontier Battle Arena Lobby, Battle Frontier Battle Arena Corridor, Battle Frontier Battle Arena Battle Room.
Frontier Brain Rules
Facility: Three-turn battles judged by Mind, Skill, and Body if neither side faints.
Symbol: Guts Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 28; in practical play this is after 27 wins/rooms/events in facilities with offset 1 and after 28 in facilities with offset 0. Gold appears at source value 56.
Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().
Silver Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Salac Berry | Jolly | 20 | 106/152/0/152/0/100 | Megahorn, Rock Tomb, Endure, Reversal |
| | Leftovers | Calm | 20 | 152/0/100/0/152/106 | Body Slam, Confuse Ray, Psychic, Faint Attack |
| | Bright Powder | Adamant | 20 | 0/252/6/252/0/0 | Shadow Ball, Return, Confuse Ray, Aerial Ace |
Gold Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Chesto Berry | Calm | 31 | 252/0/0/0/252/6 | Double Edge, Confuse Ray, Rest, Psychic |
| | Leftovers | Modest | 31 | 252/0/252/0/6/0 | Psychic, Hypnosis, Dream Eater, Destiny Bond |
| | Lum Berry | Jolly | 31 | 6/252/0/252/0/0 | Spore, Focus Punch, Giga Drain, Headbutt |
Battle Palace - Palace Maven Spenser
Primary source maps covered here: Battle Frontier Battle Palace Lobby, Battle Frontier Battle Palace Corridor, Battle Frontier Battle Palace Battle Room.
Frontier Brain Rules
Facility: Pokemon choose moves according to nature behavior; team building matters before the battle starts.
Symbol: Spirits Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 21; in practical play this is after 20 wins/rooms/events in facilities with offset 1 and after 21 in facilities with offset 0. Gold appears at source value 42.
Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().
Silver Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Bright Powder | Adamant | 16 | 152/0/0/152/100/106 | Confuse Ray, Double Team, Toxic, Fly |
| | Scope Lens | Hardy | 16 | 152/152/0/106/100/0 | Earthquake, Swagger, Shadow Ball, Brick Break |
| | Quick Claw | Quiet | 16 | 0/0/252/0/106/152 | Ice Beam, Horn Drill, Confuse Ray, Protect |
Gold Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | White Herb | Hasty | 31 | 6/252/252/0/0/0 | Overheat, Extreme Speed, Roar, Protect |
| | Scope Lens | Hardy | 31 | 6/252/0/252/0/0 | Hyper Beam, Earthquake, Shadow Ball, Yawn |
| | Kings Rock | Hasty | 31 | 252/0/252/6/0/0 | Blizzard, Surf, Bite, Calm Mind |
Battle Pyramid - Pyramid King Brandon
Primary source maps covered here: Battle Frontier Battle Pyramid Lobby, Battle Frontier Battle Pyramid Floor, Battle Frontier Battle Pyramid Top.
Battle Pyramid floor set 1
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 60% | Facility-generated; Active facility challenge |
| | 5 | 20% | Facility-generated; Active facility challenge |
| | 5 | 15% | Facility-generated; Active facility challenge |
| | 5 | 5% | Facility-generated; Active facility challenge |
Battle Pyramid floor set 2
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 60% | Facility-generated; Active facility challenge |
| | 5 | 20% | Facility-generated; Active facility challenge |
| | 5 | 15% | Facility-generated; Active facility challenge |
| | 5 | 5% | Facility-generated; Active facility challenge |
Battle Pyramid floor set 3
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 60% | Facility-generated; Active facility challenge |
| | 5 | 20% | Facility-generated; Active facility challenge |
| | 5 | 15% | Facility-generated; Active facility challenge |
| | 5 | 5% | Facility-generated; Active facility challenge |
Battle Pyramid floor set 4
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 60% | Facility-generated; Active facility challenge |
| | 5 | 20% | Facility-generated; Active facility challenge |
| | 5 | 15% | Facility-generated; Active facility challenge |
| | 5 | 5% | Facility-generated; Active facility challenge |
Battle Pyramid floor set 5
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 60% | Facility-generated; Active facility challenge |
| | 5 | 20% | Facility-generated; Active facility challenge |
| | 5 | 15% | Facility-generated; Active facility challenge |
| | 5 | 5% | Facility-generated; Active facility challenge |
Battle Pyramid floor set 6
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 50% | Facility-generated; Active facility challenge |
| | 5 | 20% | Facility-generated; Active facility challenge |
| | 5 | 20% | Facility-generated; Active facility challenge |
| | 5 | 10% | Facility-generated; Active facility challenge |
Battle Pyramid floor set 7
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Facility wild room | |||
| | 5 | 40% | Facility-generated; Active facility challenge |
| | 5 | 30% | Facility-generated; Active facility challenge |
| | 5 | 20% | Facility-generated; Active facility challenge |
| | 5 | 10% | Facility-generated; Active facility challenge |
Frontier Brain Rules
Facility: Item-limited dungeon floors with wild Pokemon, trainers, and limited visibility.
Symbol: Brave Symbol. Silver challenge appears when the stored streak plus the facility offset reaches 21; in practical play this is after 21 wins/rooms/events in facilities with offset 1 and after 21 in facilities with offset 0. Gold appears at source value 70.
Level mode: Level 50 uses Lv. 50. Open Level uses the highest level in the player's selected party, with a minimum of Lv. 60, from GetFrontierEnemyMonLevel().
Silver Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Quick Claw | Adamant | 16 | 152/152/0/0/106/100 | Explosion, Superpower, Earthquake, Ancient Power |
| | Leftovers | Adamant | 16 | 152/152/0/0/6/200 | Earthquake, Metal Claw, Toxic, Iron Defense |
| | Chesto Berry | Modest | 16 | 106/0/152/0/100/152 | Ice Beam, Amnesia, Thunder, Rest |
Gold Symbol available party
The player faces all three listed Pokemon in this facility's Brain battle.
| Pokemon | Held item | Nature | Fixed IV | EVs HP/Atk/Def/Spe/SpA/SpD | Moves |
|---|---|---|---|---|---|
| | Scope Lens | Mild | 31 | 6/0/252/252/0/0 | Blizzard, Water Pulse, Aerial Ace, Reflect |
| | Lum Berry | Mild | 31 | 6/0/252/252/0/0 | Thunder, Detect, Drill Peck, Light Screen |
| | Bright Powder | Mild | 31 | 6/0/252/252/0/0 | Fire Blast, Hyper Beam, Aerial Ace, Safeguard |
Artisan Cave
Primary source maps covered here: Artisan Cave 1F, Artisan Cave B1F.
Artisan Cave 1F
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Grass / cave floor | |||
| | 40-50 | 100% | — |
Artisan Cave B1F
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Grass / cave floor | |||
| | 40-50 | 100% | — |
Items
| Item | Type | Location | Requirement / flag context |
|---|---|---|---|
| Carbos | Visible | Artisan Cave 1F, on the north side at map coordinates (14,5) | ARTISAN CAVE 1F CARBOS |
| HP Up | Visible | Artisan Cave B1F, on the southeast side at map coordinates (32,38) | ARTISAN CAVE B1F HP UP |
| Zinc | Hidden | Artisan Cave B1F, hidden on the east side at map coordinates (32,29) | ARTISAN CAVE B1F ZINC |
| Calcium | Hidden | Artisan Cave B1F, hidden on the north side at map coordinates (27,8) | ARTISAN CAVE B1F CALCIUM |
| Protein | Hidden | Artisan Cave B1F, hidden on the northwest side at map coordinates (7,5) | ARTISAN CAVE B1F PROTEIN |
| Iron | Hidden | Artisan Cave B1F, hidden on the south side at map coordinates (19,43) | ARTISAN CAVE B1F IRON |
Desert Underpass and Fossil Recovery
Primary source maps covered here: Route 114 Fossil Maniacs Tunnel, Desert Underpass.
Wild Pokemon
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Grass / cave floor | |||
| | 38-45 | 50% | — |
| | 35-38 | 34% | — |
| | 38-44 | 16% | — |
Items
| Item | Type | Location | Requirement / flag context |
|---|---|---|---|
| Claw Fossil | Gift / reward | Desert Underpass, Give Claw Fossil | NPC gift or story reward |
| Root Fossil | Gift / reward | Desert Underpass, Give Root Fossil | NPC gift or story reward |
Safari Zone Expansion
Primary source maps covered here: Safari Zone Southeast, Safari Zone Northeast.
Safari Zone Southeast
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Grass / cave floor | |||
| | 34-36 | 30% | — |
| | 33-35 | 30% | — |
| | 34 | 10% | — |
| | 33 | 10% | — |
| | 37-40 | 5% | — |
| | 35 | 5% | — |
| | 34 | 5% | — |
| | 36-39 | 5% | — |
| Surfing | |||
| | 25-30 | 60% | — |
| | 25-35 | 39% | — |
| | 35-40 | 1% | — |
| Fishing — Old Rod | |||
| | 25-30 | 70% | — |
| | 25-30 | 30% | — |
| Fishing — Good Rod | |||
| | 25-30 | 60% | — |
| | 25-30 | 20% | — |
| | 30-35 | 20% | — |
| Fishing — Super Rod | |||
| | 25-35 | 59% | — |
| | 25-30 | 40% | — |
| | 35-40 | 1% | — |
Safari Zone Northeast
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Grass / cave floor | |||
| | 33-35 | 30% | — |
| | 34-36 | 30% | — |
| | 33 | 10% | — |
| | 34 | 10% | — |
| | 35 | 5% | — |
| | 36-39 | 5% | — |
| | 37-40 | 5% | — |
| | 34 | 5% | — |
| Rock Smash | |||
| | 20-40 | 100% | — |
Items
| Item | Type | Location | Requirement / flag context |
|---|---|---|---|
| Big Pearl | Visible | Safari Zone Southeast, on the east side at map coordinates (31,15) | SAFARI ZONE SOUTH EAST BIG PEARL |
| PP Up | Hidden | Safari Zone Southeast, hidden on the south side at map coordinates (19,36) | SAFARI ZONE SOUTH EAST PP UP |
| Full Restore | Hidden | Safari Zone Southeast, hidden on the southeast side at map coordinates (32,33) | SAFARI ZONE SOUTH EAST FULL RESTORE |
| Nugget | Visible | Safari Zone Northeast, on the west side at map coordinates (8,17) | SAFARI ZONE NORTH EAST NUGGET |
| Rare Candy | Hidden | Safari Zone Northeast, hidden on the southeast side at map coordinates (31,35) | SAFARI ZONE NORTH EAST RARE CANDY |
| Zinc | Hidden | Safari Zone Northeast, hidden on the north side at map coordinates (21,5) | SAFARI ZONE NORTH EAST ZINC |
Marine Cave and Terra Cave
Primary source maps covered here: Marine Cave Entrance, Marine Cave End, Underwater Marine Cave, Terra Cave Entrance, Terra Cave End.
Roaming Latios or Latias and Southern Island
Primary source maps covered here: Southern Island Exterior, Southern Island Interior.
Regi Trio
Primary source maps covered here: Sealed Chamber Outer Room, Sealed Chamber Inner Room, Underwater Sealed Chamber, Desert Ruins, Island Cave, Ancient Tomb.
Steven in Meteor Falls
Primary source maps covered here: Meteor Falls Stevens Cave.
Wild Pokemon
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Grass / cave floor | |||
| | 33-40 | 65% | — |
| | 33-39 | 35% | — |
Trainers
| Order | Area | Trainer | Team | Reward | Notes |
|---|---|---|---|---|---|
| 1 | Meteor Falls Stevens Cave | Pokemon Trainer Steven | 4680 | Story/route battle. |
Pokemon Trainer Steven
Reward: 4680. Water, Fire, Ground, and Fighting coverage all matter. Skarmory/Claydol/Metagross punish one-note physical plans.
| Pokemon | Level | Held item | Moves |
|---|---|---|---|
| | Lv. 77 | - | Toxic, Aerial Ace, Spikes, Steel Wing |
| | Lv. 75 | - | Reflect, Light Screen, Ancient Power, Earthquake |
| | Lv. 76 | - | Thunder, Earthquake, Solar Beam, Dragon Claw |
| | Lv. 76 | - | Giga Drain, Ancient Power, Ingrain, Confuse Ray |
| | Lv. 76 | - | Water Pulse, Ancient Power, Aerial Ace, Slash |
| | Lv. 78 | Sitrus Berry | Earthquake, Psychic, Meteor Mash, Shadow Ball |
Trainer Hill and Altering Cave
Primary source maps covered here: Trainer Hill Entrance, Trainer Hill 1F, Trainer Hill 2F, Trainer Hill 3F, Trainer Hill 4F, Trainer Hill Elevator, Trainer Hill Roof, Altering Cave.
Wild Pokemon
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Grass / cave floor | |||
| | 6-16 | 100% | Mystery Gift table 1 |
| | 3-13 | 100% | Mystery Gift table 2 |
| | 19-29 | 100% | Mystery Gift table 3 |
| | 12-22 | 100% | Mystery Gift table 4 |
| | 6-16 | 100% | Mystery Gift table 5 |
| | 18-28 | 100% | Mystery Gift table 6 |
| | 18-28 | 100% | Mystery Gift table 7 |
| | 18-28 | 100% | Mystery Gift table 8 |
| | 18-28 | 100% | Mystery Gift table 9 |
Source Notes
- Frontier Brain streaks and teams come from
src/frontier_util.c; Factory rental behavior comes fromsrc/battle_factory.c; facility mon sets come fromsrc/data/battle_frontier/battle_frontier_mons.h.