Kanto badge phase

Pokemon Yellow Phase 9: Indigo Plateau Walkthrough

Phase 9 of the Pokemon Yellow walkthrough covering Final Route 22 Rival, Route 23, Victory Road, Elite Four, Lance, and Champion Rival.

By Damodar Sharma Updated June 23, 2026 Walkthrough

Final Route 22 Rival, Route 23, Victory Road, Elite Four, Lance, and Champion Rival.

Phase 9

Target50-65 RewardHall of Fame, Champion clear Sections2
Charizard Yellow sprite Blastoise Yellow sprite

Phase Sections

Phase Data Rollup

Section Source maps Wild rows Trainers Items
Route 23 and Victory Road6401113
Indigo Plateau Elite Four and Champion6040

Route 23 and Victory Road

Beat the final Route 22 Rival, pass every badge gate, solve Victory Road, and reach Indigo Plateau.

Source maps

Route 22, Route 23, Victory Road 1F, Victory Road 2F, Victory Road 3F, and Indigo Plateau Lobby.

Wild rows40 Trainers11 Items13

Route plan

Victory Road is the final item/trainer dungeon and includes Moltres on 2F.

Wild Pokemon

Route 22

Route 22 wild Pokemon by encounter method, levels, rate, and requirements
PokémonLevelsRateNotes
Tall grass / cave floor
Nidoran M Yellow sprite Nidoran M 2-430%
Nidoran F Yellow sprite Nidoran F 2-430%
Mankey Yellow sprite Mankey 3-520%
Spearow Yellow sprite Spearow 2-611%
Rattata Yellow sprite Rattata 39.8%
Fishing — Old Rod
Magikarp Yellow sprite Magikarp 5100%Any fishable water tile.
Fishing — Good Rod
Goldeen Yellow sprite Goldeen 1050%Any fishable water tile after getting Good Rod.
Poliwag Yellow sprite Poliwag 1050%Any fishable water tile after getting Good Rod.
Fishing — Super Rod
Poliwag Yellow sprite Poliwag 525%Yellow Super Rod slot table.
Poliwag Yellow sprite Poliwag 1025%Yellow Super Rod slot table.
Poliwag Yellow sprite Poliwag 1525%Yellow Super Rod slot table.
Poliwhirl Yellow sprite Poliwhirl 1525%Yellow Super Rod slot table.

Route 23

Route 23 wild Pokemon by encounter method, levels, rate, and requirements
PokémonLevelsRateNotes
Tall grass / cave floor
Nidorino Yellow sprite Nidorino 41-4430%
Nidorina Yellow sprite Nidorina 41-4430%
Mankey Yellow sprite Mankey 36-4120%
Fearow Yellow sprite Fearow 40-4515%
Primeape Yellow sprite Primeape 41-465.5%
Fishing — Old Rod
Magikarp Yellow sprite Magikarp 5100%Any fishable water tile.
Fishing — Good Rod
Goldeen Yellow sprite Goldeen 1050%Any fishable water tile after getting Good Rod.
Poliwag Yellow sprite Poliwag 1050%Any fishable water tile after getting Good Rod.
Fishing — Super Rod
Poliwag Yellow sprite Poliwag 2525%Yellow Super Rod slot table.
Poliwag Yellow sprite Poliwag 3025%Yellow Super Rod slot table.
Poliwhirl Yellow sprite Poliwhirl 3025%Yellow Super Rod slot table.
Poliwhirl Yellow sprite Poliwhirl 4025%Yellow Super Rod slot table.

Victory Road 1F

Victory Road 1F wild Pokemon by encounter method, levels, rate, and requirements
PokémonLevelsRateNotes
Tall grass / cave floor
Geodude Yellow sprite Geodude 26-4165%
Zubat Yellow sprite Zubat 39-4420%
Onix Yellow sprite Onix 43-4510%
Graveler Yellow sprite Graveler 41-475.5%

Victory Road 2F

Victory Road 2F wild Pokemon by encounter method, levels, rate, and requirements
PokémonLevelsRateNotes
Tall grass / cave floor
Geodude Yellow sprite Geodude 31-4155%
Onix Yellow sprite Onix 45-4710%
Zubat Yellow sprite Zubat 449.8%
Golbat Yellow sprite Golbat 399.8%
Graveler Yellow sprite Graveler 449.8%
Machoke Yellow sprite Machoke 39-425.5%
Static Pokemon
Moltres Yellow sprite Moltres 50StaticInteract with the overworld Pokemon.

Victory Road 3F

Victory Road 3F wild Pokemon by encounter method, levels, rate, and requirements
PokémonLevelsRateNotes
Tall grass / cave floor
Geodude Yellow sprite Geodude 36-4645%
Golbat Yellow sprite Golbat 4420%
Graveler Yellow sprite Graveler 41-4715%
Machoke Yellow sprite Machoke 42-4510%
Onix Yellow sprite Onix 499.8%

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Victory Road 1F (7, 5)Cooltrainer F trainer spriteCooltrainer FParty #5$1,540One-time trainer; no rematch in Yellow.
2. Victory Road 1F (3, 2)Cooltrainer M trainer spriteCooltrainer MParty #5$1,470One-time trainer; no rematch in Yellow.
3. Victory Road 2F (12, 9)Blackbelt trainer spriteBlackbeltParty #9$1,075One-time trainer; no rematch in Yellow.
4. Victory Road 2F (21, 13)Juggler trainer spriteJugglerParty #2$1,435One-time trainer; no rematch in Yellow.
5. Victory Road 2F (19, 8)Tamer trainer spriteTamerParty #5$1,760One-time trainer; no rematch in Yellow.
6. Victory Road 2F (4, 2)Pokemaniac trainer spritePokemaniacParty #6$2,000One-time trainer; no rematch in Yellow.
7. Victory Road 2F (26, 3)Juggler trainer spriteJugglerParty #5$1,680One-time trainer; no rematch in Yellow.
8. Victory Road 3F (28, 5)Cooltrainer M trainer spriteCooltrainer MParty #2$1,505One-time trainer; no rematch in Yellow.
9. Victory Road 3F (7, 13)Cooltrainer F trainer spriteCooltrainer FParty #2$1,505One-time trainer; no rematch in Yellow.
10. Victory Road 3F (6, 14)Cooltrainer M trainer spriteCooltrainer MParty #3$1,505One-time trainer; no rematch in Yellow.
11. Victory Road 3F (13, 3)Cooltrainer F trainer spriteCooltrainer FParty #3$1,505One-time trainer; no rematch in Yellow.

Items And Hidden Items

Item Type Area / direction Coordinate Requirement
TM43 Sky AttackVisible item ballVisible item ball at (11, 0) in Victory Road 1F.(11, 0)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Rare CandyVisible item ballVisible item ball at (9, 2) in Victory Road 1F.(9, 2)Reach this tile; HMs or story flags may be needed for late-game dungeons.
TM17 SubmissionVisible item ballVisible item ball at (27, 5) in Victory Road 2F.(27, 5)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Full HealVisible item ballVisible item ball at (18, 9) in Victory Road 2F.(18, 9)Reach this tile; HMs or story flags may be needed for late-game dungeons.
TM05 Mega KickVisible item ballVisible item ball at (9, 11) in Victory Road 2F.(9, 11)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Guard SpecVisible item ballVisible item ball at (11, 0) in Victory Road 2F.(11, 0)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Max ReviveVisible item ballVisible item ball at (26, 5) in Victory Road 3F.(26, 5)Reach this tile; HMs or story flags may be needed for late-game dungeons.
TM47 ExplosionVisible item ballVisible item ball at (7, 7) in Victory Road 3F.(7, 7)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Full RestoreHidden itemHidden on the searchable tile at (9, 44) in Route 23.(9, 44)Press A on the hidden tile or use the Itemfinder nearby.
Ultra BallHidden itemHidden on the searchable tile at (19, 70) in Route 23.(19, 70)Press A on the hidden tile or use the Itemfinder nearby.
Max EtherHidden itemHidden on the searchable tile at (8, 90) in Route 23.(8, 90)Press A on the hidden tile or use the Itemfinder nearby.
Ultra BallHidden itemHidden on the searchable tile at (5, 2) in Victory Road 2F.(5, 2)Press A on the hidden tile or use the Itemfinder nearby.
Full RestoreHidden itemHidden on the searchable tile at (26, 7) in Victory Road 2F.(26, 7)Press A on the hidden tile or use the Itemfinder nearby.

Boss Strategy

Boss / branch Team Reward Danger notes Practical counters
Rival trainer spriteRivalRoute 22 final checkpoint Rival - Jolteon branch$3,445This is a six-Pokemon Rival fight before the League approach.Win Oak's Lab and win the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon.
Rival trainer spriteRivalRoute 22 final checkpoint Rival - Flareon branch$3,445This is a six-Pokemon Rival fight before the League approach.Win Oak's Lab and skip or lose the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon.
Rival trainer spriteRivalRoute 22 final checkpoint Rival - Vaporeon branch$3,445This is a six-Pokemon Rival fight before the League approach.Lose the Oak's Lab Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon.

Completion Checklist

  • Defeat final pre-League Rival.
  • Pass all badge gates.
  • Collect Victory Road items.
  • Catch Moltres if desired.

Indigo Plateau Elite Four and Champion

Defeat Lorelei, Bruno, Agatha, Lance, and the Champion Rival without leaving between fights.

Source maps

Loreleis Room, Brunos Room, Agathas Room, Lances Room, Champions Room, and Hall Of Fame.

Wild rows0 Trainers4 Items0

Route plan

Stock Full Restores, Revives, status heals, and PP recovery. The Champion team changes with the Rival's Eevee branch.

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Loreleis Room (5, 2)Lorelei trainer spriteLoreleiParty #1$5,544One-time trainer; no rematch in Yellow.
2. Brunos Room (5, 2)Bruno trainer spriteBrunoParty #1$5,742One-time trainer; no rematch in Yellow.
3. Agathas Room (5, 2)Agatha trainer spriteAgathaParty #1$5,940One-time trainer; no rematch in Yellow.
4. Lances Room (6, 1)Lance trainer spriteLanceParty #1$6,138One-time trainer; no rematch in Yellow.

Boss Strategy

Boss / branch Team Reward Danger notes Practical counters
Lorelei trainer spriteLoreleiLorelei$5,544Ice/Water bulk and Lapras make careless Dragon/Flying plans collapse.Electric attacks, strong Fighting/Normal pressure, and status control help. Avoid relying only on Grass because Ice Beam punishes it.
Bruno trainer spriteBrunoBruno$5,742Two Onix are easy, but Hitmonlee, Hitmonchan, and Machamp can punish frail special attackers.Water or Grass deletes Onix. Psychic and Flying handle the Fighters.
Agatha trainer spriteAgathaAgatha$5,940Gengar, Haunter, Confuse Ray, sleep, and poison can scramble a clean run.Fast Psychic attackers, Ground coverage for Arbok, and status healing are key. Gen I Ghost does not counter Psychic the way later games imply.
Lance trainer spriteLanceLance$6,138Dragonite and Aerodactyl punish slow or underleveled teams.Ice Beam/Blizzard is the cleanest answer. Electric handles Gyarados, Rock/Electric pressure Aerodactyl, and status can pin Dragonite.
Champion Rival trainer spriteChampion RivalChampion Rival - Jolteon branch$6,435The Champion's Eevee branch defines the final matchup.Win Oak's Lab and win the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon.
Champion Rival trainer spriteChampion RivalChampion Rival - Flareon branch$6,435The Champion's Eevee branch defines the final matchup.Win Oak's Lab and skip or lose the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon.
Champion Rival trainer spriteChampion RivalChampion Rival - Vaporeon branch$6,435The Champion's Eevee branch defines the final matchup.Lose the Oak's Lab Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon.

Completion Checklist

  • Enter with a League-ready team and items.
  • Beat the Elite Four in sequence.
  • Defeat the Champion Rival.
  • Enter the Hall of Fame.

Sources