Kanto badge phase
Pokemon Yellow Phase 9: Indigo Plateau Walkthrough
Phase 9 of the Pokemon Yellow walkthrough covering Final Route 22 Rival, Route 23, Victory Road, Elite Four, Lance, and Champion Rival.
Final Route 22 Rival, Route 23, Victory Road, Elite Four, Lance, and Champion Rival.
Phase 9
Phase Sections
Phase Data Rollup
| Section | Source maps | Wild rows | Trainers | Items |
|---|---|---|---|---|
| Route 23 and Victory Road | 6 | 40 | 11 | 13 |
| Indigo Plateau Elite Four and Champion | 6 | 0 | 4 | 0 |
Route 23 and Victory Road
Beat the final Route 22 Rival, pass every badge gate, solve Victory Road, and reach Indigo Plateau.
Source maps
Route 22, Route 23, Victory Road 1F, Victory Road 2F, Victory Road 3F, and Indigo Plateau Lobby.
Route plan
Victory Road is the final item/trainer dungeon and includes Moltres on 2F.
Wild Pokemon
Route 22
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Tall grass / cave floor | |||
| | 2-4 | 30% | — |
| | 2-4 | 30% | — |
| | 3-5 | 20% | — |
| | 2-6 | 11% | — |
| | 3 | 9.8% | — |
| Fishing — Old Rod | |||
| | 5 | 100% | Any fishable water tile. |
| Fishing — Good Rod | |||
| | 10 | 50% | Any fishable water tile after getting Good Rod. |
| | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Fishing — Super Rod | |||
| | 5 | 25% | Yellow Super Rod slot table. |
| | 10 | 25% | Yellow Super Rod slot table. |
| | 15 | 25% | Yellow Super Rod slot table. |
| | 15 | 25% | Yellow Super Rod slot table. |
Route 23
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Tall grass / cave floor | |||
| | 41-44 | 30% | — |
| | 41-44 | 30% | — |
| | 36-41 | 20% | — |
| | 40-45 | 15% | — |
| | 41-46 | 5.5% | — |
| Fishing — Old Rod | |||
| | 5 | 100% | Any fishable water tile. |
| Fishing — Good Rod | |||
| | 10 | 50% | Any fishable water tile after getting Good Rod. |
| | 10 | 50% | Any fishable water tile after getting Good Rod. |
| Fishing — Super Rod | |||
| | 25 | 25% | Yellow Super Rod slot table. |
| | 30 | 25% | Yellow Super Rod slot table. |
| | 30 | 25% | Yellow Super Rod slot table. |
| | 40 | 25% | Yellow Super Rod slot table. |
Victory Road 1F
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Tall grass / cave floor | |||
| | 26-41 | 65% | — |
| | 39-44 | 20% | — |
| | 43-45 | 10% | — |
| | 41-47 | 5.5% | — |
Victory Road 2F
| Pokémon | Levels | Rate | Notes |
|---|---|---|---|
| Tall grass / cave floor | |||
| | 31-41 | 55% | — |
| | 45-47 | 10% | — |
| | 44 | 9.8% | — |
| | 39 | 9.8% | — |
| | 44 | 9.8% | — |
| | 39-42 | 5.5% | — |
| Static Pokemon | |||
| | 50 | Static | Interact with the overworld Pokemon. |
Victory Road 3F
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| 1. Victory Road 1F (7, 5) | Cooltrainer FParty #5 | $1,540 | One-time trainer; no rematch in Yellow. | |
| 2. Victory Road 1F (3, 2) | Cooltrainer MParty #5 | $1,470 | One-time trainer; no rematch in Yellow. | |
| 3. Victory Road 2F (12, 9) | BlackbeltParty #9 | $1,075 | One-time trainer; no rematch in Yellow. | |
| 4. Victory Road 2F (21, 13) | JugglerParty #2 | $1,435 | One-time trainer; no rematch in Yellow. | |
| 5. Victory Road 2F (19, 8) | TamerParty #5 | $1,760 | One-time trainer; no rematch in Yellow. | |
| 6. Victory Road 2F (4, 2) | PokemaniacParty #6 | $2,000 | One-time trainer; no rematch in Yellow. | |
| 7. Victory Road 2F (26, 3) | JugglerParty #5 | $1,680 | One-time trainer; no rematch in Yellow. | |
| 8. Victory Road 3F (28, 5) | Cooltrainer MParty #2 | $1,505 | One-time trainer; no rematch in Yellow. | |
| 9. Victory Road 3F (7, 13) | Cooltrainer FParty #2 | $1,505 | One-time trainer; no rematch in Yellow. | |
| 10. Victory Road 3F (6, 14) | Cooltrainer MParty #3 | $1,505 | One-time trainer; no rematch in Yellow. | |
| 11. Victory Road 3F (13, 3) | Cooltrainer FParty #3 | $1,505 | One-time trainer; no rematch in Yellow. |
Items And Hidden Items
| Item | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| TM43 Sky Attack | Visible item ball | Visible item ball at (11, 0) in Victory Road 1F. | (11, 0) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Rare Candy | Visible item ball | Visible item ball at (9, 2) in Victory Road 1F. | (9, 2) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM17 Submission | Visible item ball | Visible item ball at (27, 5) in Victory Road 2F. | (27, 5) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Full Heal | Visible item ball | Visible item ball at (18, 9) in Victory Road 2F. | (18, 9) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM05 Mega Kick | Visible item ball | Visible item ball at (9, 11) in Victory Road 2F. | (9, 11) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Guard Spec | Visible item ball | Visible item ball at (11, 0) in Victory Road 2F. | (11, 0) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Max Revive | Visible item ball | Visible item ball at (26, 5) in Victory Road 3F. | (26, 5) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM47 Explosion | Visible item ball | Visible item ball at (7, 7) in Victory Road 3F. | (7, 7) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Full Restore | Hidden item | Hidden on the searchable tile at (9, 44) in Route 23. | (9, 44) | Press A on the hidden tile or use the Itemfinder nearby. |
| Ultra Ball | Hidden item | Hidden on the searchable tile at (19, 70) in Route 23. | (19, 70) | Press A on the hidden tile or use the Itemfinder nearby. |
| Max Ether | Hidden item | Hidden on the searchable tile at (8, 90) in Route 23. | (8, 90) | Press A on the hidden tile or use the Itemfinder nearby. |
| Ultra Ball | Hidden item | Hidden on the searchable tile at (5, 2) in Victory Road 2F. | (5, 2) | Press A on the hidden tile or use the Itemfinder nearby. |
| Full Restore | Hidden item | Hidden on the searchable tile at (26, 7) in Victory Road 2F. | (26, 7) | Press A on the hidden tile or use the Itemfinder nearby. |
Boss Strategy
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
RivalRoute 22 final checkpoint Rival - Jolteon branch | $3,445 | This is a six-Pokemon Rival fight before the League approach. | Win Oak's Lab and win the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon. | |
RivalRoute 22 final checkpoint Rival - Flareon branch | $3,445 | This is a six-Pokemon Rival fight before the League approach. | Win Oak's Lab and skip or lose the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon. | |
RivalRoute 22 final checkpoint Rival - Vaporeon branch | $3,445 | This is a six-Pokemon Rival fight before the League approach. | Lose the Oak's Lab Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon. |
Completion Checklist
- Defeat final pre-League Rival.
- Pass all badge gates.
- Collect Victory Road items.
- Catch Moltres if desired.
Indigo Plateau Elite Four and Champion
Defeat Lorelei, Bruno, Agatha, Lance, and the Champion Rival without leaving between fights.
Source maps
Loreleis Room, Brunos Room, Agathas Room, Lances Room, Champions Room, and Hall Of Fame.
Route plan
Stock Full Restores, Revives, status heals, and PP recovery. The Champion team changes with the Rival's Eevee branch.
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| 1. Loreleis Room (5, 2) | LoreleiParty #1 | $5,544 | One-time trainer; no rematch in Yellow. | |
| 2. Brunos Room (5, 2) | BrunoParty #1 | $5,742 | One-time trainer; no rematch in Yellow. | |
| 3. Agathas Room (5, 2) | AgathaParty #1 | $5,940 | One-time trainer; no rematch in Yellow. | |
| 4. Lances Room (6, 1) | LanceParty #1 | $6,138 | One-time trainer; no rematch in Yellow. |
Boss Strategy
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
LoreleiLorelei | $5,544 | Ice/Water bulk and Lapras make careless Dragon/Flying plans collapse. | Electric attacks, strong Fighting/Normal pressure, and status control help. Avoid relying only on Grass because Ice Beam punishes it. | |
BrunoBruno | $5,742 | Two Onix are easy, but Hitmonlee, Hitmonchan, and Machamp can punish frail special attackers. | Water or Grass deletes Onix. Psychic and Flying handle the Fighters. | |
AgathaAgatha | $5,940 | Gengar, Haunter, Confuse Ray, sleep, and poison can scramble a clean run. | Fast Psychic attackers, Ground coverage for Arbok, and status healing are key. Gen I Ghost does not counter Psychic the way later games imply. | |
LanceLance | $6,138 | Dragonite and Aerodactyl punish slow or underleveled teams. | Ice Beam/Blizzard is the cleanest answer. Electric handles Gyarados, Rock/Electric pressure Aerodactyl, and status can pin Dragonite. | |
Champion RivalChampion Rival - Jolteon branch | $6,435 | The Champion's Eevee branch defines the final matchup. | Win Oak's Lab and win the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon. | |
Champion RivalChampion Rival - Flareon branch | $6,435 | The Champion's Eevee branch defines the final matchup. | Win Oak's Lab and skip or lose the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon. | |
Champion RivalChampion Rival - Vaporeon branch | $6,435 | The Champion's Eevee branch defines the final matchup. | Lose the Oak's Lab Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon. |
Completion Checklist
- Enter with a League-ready team and items.
- Beat the Elite Four in sequence.
- Defeat the Champion Rival.
- Enter the Hall of Fame.











