Kanto badge phase

Pokemon Yellow Phase 6: Marsh Badge Walkthrough

Phase 6 of the Pokemon Yellow walkthrough covering Saffron City, Fighting Dojo, Silph Co., Giovanni, Rival, and Sabrina.

By Damodar Sharma Updated June 23, 2026 Walkthrough

Saffron City, Fighting Dojo, Silph Co., Giovanni, Rival, and Sabrina.

Phase 6

Target38-43 RewardMarsh Badge, Master Ball, Lapras, Hitmon gift Sections3
Charizard Yellow sprite Blastoise Yellow sprite

Phase Sections

Phase Data Rollup

Section Source maps Wild rows Trainers Items
Saffron City and Fighting Dojo3251
Silph Co.1213017
Saffron Gym1081

Saffron City and Fighting Dojo

Open Saffron with a vending-machine drink, collect Psychic, and clear the Fighting Dojo for a Hitmon gift.

Source maps

Saffron City, Mr Psychics House, and Fighting Dojo.

Wild rows2 Trainers5 Items1

Route plan

Dojo is optional but valuable. Choose Hitmonlee for stronger kicking offense or Hitmonchan for elemental punches that are Special-based and weaker in Gen I.

Wild Pokemon

Fighting Dojo wild Pokemon by encounter method, levels, rate, and requirements
PokémonLevelsRateNotes
Gift choice
Hitmonlee Yellow sprite Hitmonlee 30ChoiceDefeat the Karate Master, then choose one Poke Ball.
Hitmonchan Yellow sprite Hitmonchan 30ChoiceDefeat the Karate Master, then choose one Poke Ball.

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Fighting Dojo (5, 3)Blackbelt trainer spriteBlackbeltParty #1$925One-time trainer; no rematch in Yellow.
2. Fighting Dojo (3, 4)Blackbelt trainer spriteBlackbeltParty #2$775One-time trainer; no rematch in Yellow.
3. Fighting Dojo (3, 6)Blackbelt trainer spriteBlackbeltParty #3$800One-time trainer; no rematch in Yellow.
4. Fighting Dojo (5, 5)Blackbelt trainer spriteBlackbeltParty #4$900One-time trainer; no rematch in Yellow.
5. Fighting Dojo (5, 7)Blackbelt trainer spriteBlackbeltParty #5$775One-time trainer; no rematch in Yellow.

Items And Hidden Items

Item Type Area / direction Coordinate Requirement
TM29 PsychicGiftTalk to Mr. Psychic in Saffron.-Talk to Mr. Psychic in Saffron.

Boss Strategy

Boss / branch Team Reward Danger notes Practical counters
Blackbelt trainer spriteBlackbeltKarate Master$925Hitmonlee and Hitmonchan are high-level Fighting types for a side boss.Flying and Psychic attacks are clean. Defeat him to choose exactly one Hitmon gift.

Completion Checklist

  • Give a guard a drink to unlock Saffron gates.
  • Pick up TM29 Psychic.
  • Beat the Dojo and choose one Hitmon.

Silph Co.

Find the Card Key, clear the tower, beat the Rival and Giovanni, receive Lapras, and claim the Master Ball.

Source maps

Silph Co 1F, Silph Co 2F, Silph Co 3F, Silph Co 4F, Silph Co 5F, Silph Co 6F, Silph Co 7F, and Silph Co 8F, and 4 more map files.

Wild rows1 Trainers30 Items17

Route plan

Silph is the biggest trainer dungeon in Yellow. The 5F Card Key opens the locked doors; heal beds on 9F can reset a long clear.

Wild Pokemon

Silph Co 7F wild Pokemon by encounter method, levels, rate, and requirements
PokémonLevelsRateNotes
Gift
Lapras Yellow sprite Lapras 15GiftSpeak to the Silph employee after the Rival fight.

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Silph Co 2F (5, 12)Scientist trainer spriteScientistParty #2$1,300One-time trainer; no rematch in Yellow.
2. Silph Co 2F (24, 13)Scientist trainer spriteScientistParty #3$1,400One-time trainer; no rematch in Yellow.
3. Silph Co 2F (16, 11)Rocket trainer spriteRocketParty #23$870One-time trainer; no rematch in Yellow.
4. Silph Co 2F (24, 7)Rocket trainer spriteRocketParty #24$750One-time trainer; no rematch in Yellow.
5. Silph Co 3F (20, 7)Rocket trainer spriteRocketParty #25$840One-time trainer; no rematch in Yellow.
6. Silph Co 3F (7, 9)Scientist trainer spriteScientistParty #4$1,450One-time trainer; no rematch in Yellow.
7. Silph Co 4F (9, 14)Rocket trainer spriteRocketParty #26$870One-time trainer; no rematch in Yellow.
8. Silph Co 4F (14, 6)Scientist trainer spriteScientistParty #5$1,650One-time trainer; no rematch in Yellow.
9. Silph Co 4F (26, 10)Rocket trainer spriteRocketParty #27$840One-time trainer; no rematch in Yellow.
10. Silph Co 5F (8, 16)Rocket trainer spriteRocketParty #28$990One-time trainer; no rematch in Yellow.
11. Silph Co 5F (8, 3)Scientist trainer spriteScientistParty #6$1,300One-time trainer; no rematch in Yellow.
12. Silph Co 5F (18, 10)Juggler trainer spriteJugglerParty #1$1,015One-time trainer; no rematch in Yellow.
13. Silph Co 5F (28, 4)Rocket trainer spriteRocketParty #29$990One-time trainer; no rematch in Yellow.
14. Silph Co 6F (17, 3)Rocket trainer spriteRocketParty #30$870One-time trainer; no rematch in Yellow.
15. Silph Co 6F (7, 8)Scientist trainer spriteScientistParty #7$1,250One-time trainer; no rematch in Yellow.
16. Silph Co 6F (14, 15)Rocket trainer spriteRocketParty #31$840One-time trainer; no rematch in Yellow.
17. Silph Co 7F (13, 1)Rocket trainer spriteRocketParty #32$780One-time trainer; no rematch in Yellow.
18. Silph Co 7F (2, 13)Scientist trainer spriteScientistParty #8$1,450One-time trainer; no rematch in Yellow.
19. Silph Co 7F (20, 2)Rocket trainer spriteRocketParty #33$870One-time trainer; no rematch in Yellow.
20. Silph Co 7F (19, 14)Rocket trainer spriteRocketParty #34$870One-time trainer; no rematch in Yellow.
21. Silph Co 8F (19, 2)Rocket trainer spriteRocketParty #35$780One-time trainer; no rematch in Yellow.
22. Silph Co 8F (10, 2)Scientist trainer spriteScientistParty #9$1,450One-time trainer; no rematch in Yellow.
23. Silph Co 8F (12, 15)Rocket trainer spriteRocketParty #36$840One-time trainer; no rematch in Yellow.
24. Silph Co 9F (2, 4)Rocket trainer spriteRocketParty #37$840One-time trainer; no rematch in Yellow.
25. Silph Co 9F (21, 13)Scientist trainer spriteScientistParty #10$1,400One-time trainer; no rematch in Yellow.
26. Silph Co 9F (13, 16)Rocket trainer spriteRocketParty #38$840One-time trainer; no rematch in Yellow.
27. Silph Co 10F (1, 9)Rocket trainer spriteRocketParty #39$990One-time trainer; no rematch in Yellow.
28. Silph Co 10F (10, 2)Scientist trainer spriteScientistParty #11$1,450One-time trainer; no rematch in Yellow.
29. Silph Co 11F (6, 9)Giovanni trainer spriteGiovanniParty #2$4,059One-time trainer; no rematch in Yellow.
30. Silph Co 11F (15, 9)Rocket trainer spriteRocketParty #40$750One-time trainer; no rematch in Yellow.

Items And Hidden Items

Item Type Area / direction Coordinate Requirement
Hyper PotionVisible item ballVisible item ball at (8, 5) in Silph Co 3F.(8, 5)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Full HealVisible item ballVisible item ball at (3, 9) in Silph Co 4F.(3, 9)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Max ReviveVisible item ballVisible item ball at (4, 7) in Silph Co 4F.(4, 7)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Escape RopeVisible item ballVisible item ball at (5, 8) in Silph Co 4F.(5, 8)Reach this tile; HMs or story flags may be needed for late-game dungeons.
TM09 Take DownVisible item ballVisible item ball at (2, 13) in Silph Co 5F.(2, 13)Reach this tile; HMs or story flags may be needed for late-game dungeons.
ProteinVisible item ballVisible item ball at (4, 6) in Silph Co 5F.(4, 6)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Card KeyVisible item ballVisible item ball at (21, 16) in Silph Co 5F.(21, 16)Reach this tile; HMs or story flags may be needed for late-game dungeons.
HP UpVisible item ballVisible item ball at (3, 12) in Silph Co 6F.(3, 12)Reach this tile; HMs or story flags may be needed for late-game dungeons.
X AccuracyVisible item ballVisible item ball at (2, 15) in Silph Co 6F.(2, 15)Reach this tile; HMs or story flags may be needed for late-game dungeons.
CalciumVisible item ballVisible item ball at (1, 9) in Silph Co 7F.(1, 9)Reach this tile; HMs or story flags may be needed for late-game dungeons.
TM03 Swords DanceVisible item ballVisible item ball at (24, 11) in Silph Co 7F.(24, 11)Reach this tile; HMs or story flags may be needed for late-game dungeons.
TM26 EarthquakeVisible item ballVisible item ball at (2, 12) in Silph Co 10F.(2, 12)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Rare CandyVisible item ballVisible item ball at (4, 14) in Silph Co 10F.(4, 14)Reach this tile; HMs or story flags may be needed for late-game dungeons.
CarbosVisible item ballVisible item ball at (5, 11) in Silph Co 10F.(5, 11)Reach this tile; HMs or story flags may be needed for late-game dungeons.
ElixerHidden itemHidden on the searchable tile at (12, 3) in Silph Co 5F.(12, 3)Press A on the hidden tile or use the Itemfinder nearby.
Max PotionHidden itemHidden on the searchable tile at (2, 15) in Silph Co 9F.(2, 15)Press A on the hidden tile or use the Itemfinder nearby.
Master BallKey rewardDefeat Giovanni in Silph Co. and talk to the president.-Defeat Giovanni in Silph Co. and talk to the president.

Boss Strategy

Boss / branch Team Reward Danger notes Practical counters
Rival trainer spriteRivalSilph Co. 7F Rival - Jolteon branch$2,600The level 40 Eevee evolution is the main wall before Giovanni.Win Oak's Lab and win the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon.
Rival trainer spriteRivalSilph Co. 7F Rival - Flareon branch$2,600The level 40 Eevee evolution is the main wall before Giovanni.Win Oak's Lab and skip or lose the optional first Route 22 Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon.
Rival trainer spriteRivalSilph Co. 7F Rival - Vaporeon branch$2,600The level 40 Eevee evolution is the main wall before Giovanni.Lose the Oak's Lab Rival battle. The branch changes Eevee's final evolution and the Rival's coverage slots; keep Ground for Jolteon, Water/Ground/Rock for Flareon, and Electric/Grass for Vaporeon.
Jessie and James trainer spriteJessie and JamesJessie and James - Silph Co. 11F$930Weezing, Arbok, and Meowth fight immediately before the final Silph push.Heal after the Rival, use Psychic/Ground pressure, and keep a fresh answer for Giovanni afterward.
Giovanni trainer spriteGiovanniGiovanni - Silph Co.$4,059Nidoqueen and Kangaskhan turn this into a real boss fight after the Rival.Water/Ice coverage and Psychic attacks help. Heal after the Rival before triggering Giovanni.

Completion Checklist

  • Get Card Key on 5F.
  • Rescue Lapras on 7F.
  • Defeat Rival and Giovanni.
  • Receive Master Ball from the president.

Saffron Gym

Use the warp pads to reach Sabrina and earn the Marsh Badge.

Source maps

Saffron Gym.

Wild rows0 Trainers8 Items1

Route plan

Sabrina is one of the sharpest boss fights in Gen I because Psychic is so dominant.

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Saffron Gym (9, 8)Sabrina trainer spriteSabrinaParty #1$4,950One-time trainer; no rematch in Yellow.
2. Saffron Gym (10, 1)Channeler trainer spriteChannelerParty #22$1,020One-time trainer; no rematch in Yellow.
3. Saffron Gym (17, 1)Psychic trainer spritePsychicParty #1$310One-time trainer; no rematch in Yellow.
4. Saffron Gym (3, 7)Channeler trainer spriteChannelerParty #23$1,140One-time trainer; no rematch in Yellow.
5. Saffron Gym (17, 7)Psychic trainer spritePsychicParty #2$340One-time trainer; no rematch in Yellow.
6. Saffron Gym (3, 13)Channeler trainer spriteChannelerParty #24$990One-time trainer; no rematch in Yellow.
7. Saffron Gym (17, 13)Psychic trainer spritePsychicParty #3$330One-time trainer; no rematch in Yellow.
8. Saffron Gym (3, 1)Psychic trainer spritePsychicParty #4$380One-time trainer; no rematch in Yellow.

Items And Hidden Items

Item Type Area / direction Coordinate Requirement
TM46 PsywaveGym rewardDefeat Sabrina.-Defeat Sabrina.

Boss Strategy

Boss / branch Team Reward Danger notes Practical counters
Sabrina trainer spriteSabrinaSabrina$4,950Alakazam is extremely fast and special-heavy in Gen I, and Psychic has very few practical counters.Use strong physical attackers, paralysis, sleep, or fast Bug/Ghost-adjacent plans carefully. In Gen I, Ghost moves do not work correctly against Psychic, so do not rely on that matchup.

Completion Checklist

  • Clear or route around gym trainers.
  • Reach Sabrina via warp pads.
  • Defeat Sabrina for TM46 Psywave.

Sources