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Pokemon Red and Blue Phase 6: Marsh Badge Walkthrough

Marsh Badge

Phase 6 of the Pokemon Red and Blue walkthrough covering Saffron City, Fighting Dojo, Silph Co., Giovanni, Rival, and Sabrina.

By Damodar Sharma Updated June 19, 2026 Walkthrough

Saffron City, Fighting Dojo, Silph Co., Giovanni, Rival, and Sabrina.

Phase 6

Target38-43 RewardMarsh Badge, Master Ball, Lapras, Hitmon gift Sections3
Charizard Red and Blue sprite Blastoise Red and Blue sprite

Phase Sections

Phase Data Rollup

Section Source maps Wild rows Trainers Items
Saffron City and Fighting Dojo3251
Silph Co.1213117
Saffron Gym1081
Version

Saffron City and Fighting Dojo

Open Saffron with a vending-machine drink, collect Psychic, and clear the Fighting Dojo for a Hitmon gift.

Source maps

Saffron City, Mr Psychics House, and Fighting Dojo.

Wild rows2 Trainers5 Items1

Route plan

Dojo is optional but valuable. Choose Hitmonlee for stronger kicking offense or Hitmonchan for elemental punches that are Special-based and weaker in Gen I.

Wild Pokemon

Fighting Dojo wild Pokémon by method, games, levels, encounter rate, and requirements
PokémonGamesLevelsRateNotes
Gift choice
Hitmonlee Red and Blue sprite Hitmonlee RB30ChoiceDefeat the Karate Master, then choose one Poke Ball.
Hitmonchan Red and Blue sprite Hitmonchan RB30ChoiceDefeat the Karate Master, then choose one Poke Ball.

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Fighting Dojo (5, 3)Blackbelt trainer spriteBlackbeltParty #1$925One-time trainer; no rematch in Red/Blue.
2. Fighting Dojo (3, 4)Blackbelt trainer spriteBlackbeltParty #2$775One-time trainer; no rematch in Red/Blue.
3. Fighting Dojo (3, 6)Blackbelt trainer spriteBlackbeltParty #3$800One-time trainer; no rematch in Red/Blue.
4. Fighting Dojo (5, 5)Blackbelt trainer spriteBlackbeltParty #4$900One-time trainer; no rematch in Red/Blue.
5. Fighting Dojo (5, 7)Blackbelt trainer spriteBlackbeltParty #5$775One-time trainer; no rematch in Red/Blue.

Items And Hidden Items

Item Type Area / direction Coordinate Requirement
TM29 PsychicGiftTalk to Mr. Psychic in Saffron.-Talk to Mr. Psychic in Saffron.

Boss Strategy

Boss / branch Team Reward Danger notes Practical counters
Blackbelt trainer spriteBlackbeltKarate Master$925Hitmonlee and Hitmonchan are high-level Fighting types for a side boss.Flying and Psychic attacks are clean. Defeat him to choose exactly one Hitmon gift.

Completion Checklist

  • Give a guard a drink to unlock Saffron gates.
  • Pick up TM29 Psychic.
  • Beat the Dojo and choose one Hitmon.

Silph Co.

Find the Card Key, clear the tower, beat the Rival and Giovanni, receive Lapras, and claim the Master Ball.

Source maps

Silph Co 1F, Silph Co 2F, Silph Co 3F, Silph Co 4F, Silph Co 5F, Silph Co 6F, Silph Co 7F, and Silph Co 8F, and 4 more map files.

Wild rows1 Trainers31 Items17

Route plan

Silph is the biggest trainer dungeon in Red/Blue. The 5F Card Key opens the locked doors; heal beds on 9F can reset a long clear.

Wild Pokemon

Silph Co 7F wild Pokémon by method, games, levels, encounter rate, and requirements
PokémonGamesLevelsRateNotes
Gift
Lapras Red and Blue sprite Lapras RB15GiftSpeak to the Silph employee after the Rival fight.

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Silph Co 2F (5, 12)Scientist trainer spriteScientistParty #2$1,300One-time trainer; no rematch in Red/Blue.
2. Silph Co 2F (24, 13)Scientist trainer spriteScientistParty #3$1,400One-time trainer; no rematch in Red/Blue.
3. Silph Co 2F (16, 11)Rocket trainer spriteRocketParty #23$870One-time trainer; no rematch in Red/Blue.
4. Silph Co 2F (24, 7)Rocket trainer spriteRocketParty #24$750One-time trainer; no rematch in Red/Blue.
5. Silph Co 3F (20, 7)Rocket trainer spriteRocketParty #25$840One-time trainer; no rematch in Red/Blue.
6. Silph Co 3F (7, 9)Scientist trainer spriteScientistParty #4$1,450One-time trainer; no rematch in Red/Blue.
7. Silph Co 4F (9, 14)Rocket trainer spriteRocketParty #26$870One-time trainer; no rematch in Red/Blue.
8. Silph Co 4F (14, 6)Scientist trainer spriteScientistParty #5$1,650One-time trainer; no rematch in Red/Blue.
9. Silph Co 4F (26, 10)Rocket trainer spriteRocketParty #27$840One-time trainer; no rematch in Red/Blue.
10. Silph Co 5F (8, 16)Rocket trainer spriteRocketParty #28$990One-time trainer; no rematch in Red/Blue.
11. Silph Co 5F (8, 3)Scientist trainer spriteScientistParty #6$1,300One-time trainer; no rematch in Red/Blue.
12. Silph Co 5F (18, 10)Juggler trainer spriteJugglerParty #1$1,015One-time trainer; no rematch in Red/Blue.
13. Silph Co 5F (28, 4)Rocket trainer spriteRocketParty #29$990One-time trainer; no rematch in Red/Blue.
14. Silph Co 6F (17, 3)Rocket trainer spriteRocketParty #30$870One-time trainer; no rematch in Red/Blue.
15. Silph Co 6F (7, 8)Scientist trainer spriteScientistParty #7$1,250One-time trainer; no rematch in Red/Blue.
16. Silph Co 6F (14, 15)Rocket trainer spriteRocketParty #31$840One-time trainer; no rematch in Red/Blue.
17. Silph Co 7F (13, 1)Rocket trainer spriteRocketParty #32$780One-time trainer; no rematch in Red/Blue.
18. Silph Co 7F (2, 13)Scientist trainer spriteScientistParty #8$1,450One-time trainer; no rematch in Red/Blue.
19. Silph Co 7F (20, 2)Rocket trainer spriteRocketParty #33$870One-time trainer; no rematch in Red/Blue.
20. Silph Co 7F (19, 14)Rocket trainer spriteRocketParty #34$870One-time trainer; no rematch in Red/Blue.
21. Silph Co 8F (19, 2)Rocket trainer spriteRocketParty #35$780One-time trainer; no rematch in Red/Blue.
22. Silph Co 8F (10, 2)Scientist trainer spriteScientistParty #9$1,450One-time trainer; no rematch in Red/Blue.
23. Silph Co 8F (12, 15)Rocket trainer spriteRocketParty #36$840One-time trainer; no rematch in Red/Blue.
24. Silph Co 9F (2, 4)Rocket trainer spriteRocketParty #37$840One-time trainer; no rematch in Red/Blue.
25. Silph Co 9F (21, 13)Scientist trainer spriteScientistParty #10$1,400One-time trainer; no rematch in Red/Blue.
26. Silph Co 9F (13, 16)Rocket trainer spriteRocketParty #38$840One-time trainer; no rematch in Red/Blue.
27. Silph Co 10F (1, 9)Rocket trainer spriteRocketParty #39$990One-time trainer; no rematch in Red/Blue.
28. Silph Co 10F (10, 2)Scientist trainer spriteScientistParty #11$1,450One-time trainer; no rematch in Red/Blue.
29. Silph Co 11F (6, 9)Giovanni trainer spriteGiovanniParty #2$4,059One-time trainer; no rematch in Red/Blue.
30. Silph Co 11F (3, 16)Rocket trainer spriteRocketParty #41$960One-time trainer; no rematch in Red/Blue.
31. Silph Co 11F (15, 9)Rocket trainer spriteRocketParty #40$750One-time trainer; no rematch in Red/Blue.

Items And Hidden Items

Item Type Area / direction Coordinate Requirement
Hyper PotionVisible item ballVisible item ball at (8, 5) in Silph Co 3F.(8, 5)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Full HealVisible item ballVisible item ball at (3, 9) in Silph Co 4F.(3, 9)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Max ReviveVisible item ballVisible item ball at (4, 7) in Silph Co 4F.(4, 7)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Escape RopeVisible item ballVisible item ball at (5, 8) in Silph Co 4F.(5, 8)Reach this tile; HMs or story flags may be needed for late-game dungeons.
TM09 Take DownVisible item ballVisible item ball at (2, 13) in Silph Co 5F.(2, 13)Reach this tile; HMs or story flags may be needed for late-game dungeons.
ProteinVisible item ballVisible item ball at (4, 6) in Silph Co 5F.(4, 6)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Card KeyVisible item ballVisible item ball at (21, 16) in Silph Co 5F.(21, 16)Reach this tile; HMs or story flags may be needed for late-game dungeons.
HP UpVisible item ballVisible item ball at (3, 12) in Silph Co 6F.(3, 12)Reach this tile; HMs or story flags may be needed for late-game dungeons.
X AccuracyVisible item ballVisible item ball at (2, 15) in Silph Co 6F.(2, 15)Reach this tile; HMs or story flags may be needed for late-game dungeons.
CalciumVisible item ballVisible item ball at (1, 9) in Silph Co 7F.(1, 9)Reach this tile; HMs or story flags may be needed for late-game dungeons.
TM03 Swords DanceVisible item ballVisible item ball at (24, 11) in Silph Co 7F.(24, 11)Reach this tile; HMs or story flags may be needed for late-game dungeons.
TM26 EarthquakeVisible item ballVisible item ball at (2, 12) in Silph Co 10F.(2, 12)Reach this tile; HMs or story flags may be needed for late-game dungeons.
Rare CandyVisible item ballVisible item ball at (4, 14) in Silph Co 10F.(4, 14)Reach this tile; HMs or story flags may be needed for late-game dungeons.
CarbosVisible item ballVisible item ball at (5, 11) in Silph Co 10F.(5, 11)Reach this tile; HMs or story flags may be needed for late-game dungeons.
ElixerHidden itemHidden on the searchable tile at (12, 3) in Silph Co 5F.(12, 3)Press A on the hidden tile or use the Itemfinder nearby.
Max PotionHidden itemHidden on the searchable tile at (2, 15) in Silph Co 9F.(2, 15)Press A on the hidden tile or use the Itemfinder nearby.
Master BallKey rewardDefeat Giovanni in Silph Co. and talk to the president.-Defeat Giovanni in Silph Co. and talk to the president.

Battle Plan

Major battle Source party Level benchmark Reward
Rival trainer spriteRivalSilph Co. 7F Rival if you chose Charmander40$2,600
Rival trainer spriteRivalSilph Co. 7F Rival if you chose Squirtle40$2,600
Rival trainer spriteRivalSilph Co. 7F Rival if you chose Bulbasaur40$2,600
Giovanni trainer spriteGiovanniGiovanni - Silph Co.41$4,059

Boss Strategy

Boss / branch Team Reward Danger notes Practical counters
Rival trainer spriteRivalSilph Co. 7F Rival if you chose Charmander$2,600The level 40 evolved starter is the main wall before Giovanni.Plan around the rival's Squirtle line. Keep status, a fresh switch, and a direct answer to Pidgey/Pidgeotto before committing your starter.
Rival trainer spriteRivalSilph Co. 7F Rival if you chose Squirtle$2,600The level 40 evolved starter is the main wall before Giovanni.Plan around the rival's Bulbasaur line. Keep status, a fresh switch, and a direct answer to Pidgey/Pidgeotto before committing your starter.
Rival trainer spriteRivalSilph Co. 7F Rival if you chose Bulbasaur$2,600The level 40 evolved starter is the main wall before Giovanni.Plan around the rival's Charmander line. Keep status, a fresh switch, and a direct answer to Pidgey/Pidgeotto before committing your starter.
Giovanni trainer spriteGiovanniGiovanni - Silph Co.$4,059Nidoqueen and Kangaskhan turn this into a real boss fight after the Rival.Water/Ice coverage and Psychic attacks help. Heal after the Rival before triggering Giovanni.

Completion Checklist

  • Get Card Key on 5F.
  • Rescue Lapras on 7F.
  • Defeat Rival and Giovanni.
  • Receive Master Ball from the president.

Saffron Gym

Use the warp pads to reach Sabrina and earn the Marsh Badge.

Source maps

Saffron Gym.

Wild rows0 Trainers8 Items1

Route plan

Sabrina is one of the sharpest boss fights in Gen I because Psychic is so dominant.

Trainers

Route order Trainer Team Reward Optional / rematch note
1. Saffron Gym (9, 8)Sabrina trainer spriteSabrinaParty #1$4,257One-time trainer; no rematch in Red/Blue.
2. Saffron Gym (10, 1)Channeler trainer spriteChannelerParty #22$1,020One-time trainer; no rematch in Red/Blue.
3. Saffron Gym (17, 1)Psychic trainer spritePsychicParty #1$310One-time trainer; no rematch in Red/Blue.
4. Saffron Gym (3, 7)Channeler trainer spriteChannelerParty #23$1,140One-time trainer; no rematch in Red/Blue.
5. Saffron Gym (17, 7)Psychic trainer spritePsychicParty #2$340One-time trainer; no rematch in Red/Blue.
6. Saffron Gym (3, 13)Channeler trainer spriteChannelerParty #24$990One-time trainer; no rematch in Red/Blue.
7. Saffron Gym (17, 13)Psychic trainer spritePsychicParty #3$330One-time trainer; no rematch in Red/Blue.
8. Saffron Gym (3, 1)Psychic trainer spritePsychicParty #4$380One-time trainer; no rematch in Red/Blue.

Items And Hidden Items

Item Type Area / direction Coordinate Requirement
TM46 PsywaveGym rewardDefeat Sabrina.-Defeat Sabrina.

Battle Plan

Major battle Source party Level benchmark Reward
Sabrina trainer spriteSabrinaSabrina43$4,257

Boss Strategy

Boss / branch Team Reward Danger notes Practical counters
Sabrina trainer spriteSabrinaSabrina$4,257Alakazam is extremely fast and special-heavy in Gen I, and Psychic has very few practical counters.Use strong physical attackers, paralysis, sleep, or fast Bug/Ghost-adjacent plans carefully. In Gen I, Ghost moves do not work correctly against Psychic, so do not rely on that matchup.

Completion Checklist

  • Clear or route around gym trainers.
  • Reach Sabrina via warp pads.
  • Defeat Sabrina for TM46 Psywave.

Sources