Kanto badge phase

Pokemon Red and Blue Phase 6: Marsh Badge Walkthrough
Marsh Badge Phase 6 of the Pokemon Red and Blue walkthrough covering Saffron City, Fighting Dojo, Silph Co., Giovanni, Rival, and Sabrina.
Saffron City, Fighting Dojo, Silph Co., Giovanni, Rival, and Sabrina.
Phase 6
Phase Sections
Phase Data Rollup
| Section | Source maps | Wild rows | Trainers | Items |
|---|---|---|---|---|
| Saffron City and Fighting Dojo | 3 | 2 | 5 | 1 |
| Silph Co. | 12 | 1 | 31 | 17 |
| Saffron Gym | 1 | 0 | 8 | 1 |
Saffron City and Fighting Dojo
Open Saffron with a vending-machine drink, collect Psychic, and clear the Fighting Dojo for a Hitmon gift.
Source maps
Saffron City, Mr Psychics House, and Fighting Dojo.
Route plan
Dojo is optional but valuable. Choose Hitmonlee for stronger kicking offense or Hitmonchan for elemental punches that are Special-based and weaker in Gen I.
Wild Pokemon
| Pokémon | Games | Levels | Rate | Notes |
|---|---|---|---|---|
| Gift choice | ||||
| | RB | 30 | Choice | Defeat the Karate Master, then choose one Poke Ball. |
| | RB | 30 | Choice | Defeat the Karate Master, then choose one Poke Ball. |
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| 1. Fighting Dojo (5, 3) | BlackbeltParty #1 | $925 | One-time trainer; no rematch in Red/Blue. | |
| 2. Fighting Dojo (3, 4) | BlackbeltParty #2 | $775 | One-time trainer; no rematch in Red/Blue. | |
| 3. Fighting Dojo (3, 6) | BlackbeltParty #3 | $800 | One-time trainer; no rematch in Red/Blue. | |
| 4. Fighting Dojo (5, 5) | BlackbeltParty #4 | $900 | One-time trainer; no rematch in Red/Blue. | |
| 5. Fighting Dojo (5, 7) | BlackbeltParty #5 | $775 | One-time trainer; no rematch in Red/Blue. |
Items And Hidden Items
| Item | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| TM29 Psychic | Gift | Talk to Mr. Psychic in Saffron. | - | Talk to Mr. Psychic in Saffron. |
Boss Strategy
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
BlackbeltKarate Master | $925 | Hitmonlee and Hitmonchan are high-level Fighting types for a side boss. | Flying and Psychic attacks are clean. Defeat him to choose exactly one Hitmon gift. |
Completion Checklist
- Give a guard a drink to unlock Saffron gates.
- Pick up TM29 Psychic.
- Beat the Dojo and choose one Hitmon.
Silph Co.
Find the Card Key, clear the tower, beat the Rival and Giovanni, receive Lapras, and claim the Master Ball.
Source maps
Silph Co 1F, Silph Co 2F, Silph Co 3F, Silph Co 4F, Silph Co 5F, Silph Co 6F, Silph Co 7F, and Silph Co 8F, and 4 more map files.
Route plan
Silph is the biggest trainer dungeon in Red/Blue. The 5F Card Key opens the locked doors; heal beds on 9F can reset a long clear.
Wild Pokemon
| Pokémon | Games | Levels | Rate | Notes |
|---|---|---|---|---|
| Gift | ||||
| | RB | 15 | Gift | Speak to the Silph employee after the Rival fight. |
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| 1. Silph Co 2F (5, 12) | ScientistParty #2 | $1,300 | One-time trainer; no rematch in Red/Blue. | |
| 2. Silph Co 2F (24, 13) | ScientistParty #3 | $1,400 | One-time trainer; no rematch in Red/Blue. | |
| 3. Silph Co 2F (16, 11) | RocketParty #23 | $870 | One-time trainer; no rematch in Red/Blue. | |
| 4. Silph Co 2F (24, 7) | RocketParty #24 | $750 | One-time trainer; no rematch in Red/Blue. | |
| 5. Silph Co 3F (20, 7) | RocketParty #25 | $840 | One-time trainer; no rematch in Red/Blue. | |
| 6. Silph Co 3F (7, 9) | ScientistParty #4 | $1,450 | One-time trainer; no rematch in Red/Blue. | |
| 7. Silph Co 4F (9, 14) | RocketParty #26 | $870 | One-time trainer; no rematch in Red/Blue. | |
| 8. Silph Co 4F (14, 6) | ScientistParty #5 | $1,650 | One-time trainer; no rematch in Red/Blue. | |
| 9. Silph Co 4F (26, 10) | RocketParty #27 | $840 | One-time trainer; no rematch in Red/Blue. | |
| 10. Silph Co 5F (8, 16) | RocketParty #28 | $990 | One-time trainer; no rematch in Red/Blue. | |
| 11. Silph Co 5F (8, 3) | ScientistParty #6 | $1,300 | One-time trainer; no rematch in Red/Blue. | |
| 12. Silph Co 5F (18, 10) | JugglerParty #1 | $1,015 | One-time trainer; no rematch in Red/Blue. | |
| 13. Silph Co 5F (28, 4) | RocketParty #29 | $990 | One-time trainer; no rematch in Red/Blue. | |
| 14. Silph Co 6F (17, 3) | RocketParty #30 | $870 | One-time trainer; no rematch in Red/Blue. | |
| 15. Silph Co 6F (7, 8) | ScientistParty #7 | $1,250 | One-time trainer; no rematch in Red/Blue. | |
| 16. Silph Co 6F (14, 15) | RocketParty #31 | $840 | One-time trainer; no rematch in Red/Blue. | |
| 17. Silph Co 7F (13, 1) | RocketParty #32 | $780 | One-time trainer; no rematch in Red/Blue. | |
| 18. Silph Co 7F (2, 13) | ScientistParty #8 | $1,450 | One-time trainer; no rematch in Red/Blue. | |
| 19. Silph Co 7F (20, 2) | RocketParty #33 | $870 | One-time trainer; no rematch in Red/Blue. | |
| 20. Silph Co 7F (19, 14) | RocketParty #34 | $870 | One-time trainer; no rematch in Red/Blue. | |
| 21. Silph Co 8F (19, 2) | RocketParty #35 | $780 | One-time trainer; no rematch in Red/Blue. | |
| 22. Silph Co 8F (10, 2) | ScientistParty #9 | $1,450 | One-time trainer; no rematch in Red/Blue. | |
| 23. Silph Co 8F (12, 15) | RocketParty #36 | $840 | One-time trainer; no rematch in Red/Blue. | |
| 24. Silph Co 9F (2, 4) | RocketParty #37 | $840 | One-time trainer; no rematch in Red/Blue. | |
| 25. Silph Co 9F (21, 13) | ScientistParty #10 | $1,400 | One-time trainer; no rematch in Red/Blue. | |
| 26. Silph Co 9F (13, 16) | RocketParty #38 | $840 | One-time trainer; no rematch in Red/Blue. | |
| 27. Silph Co 10F (1, 9) | RocketParty #39 | $990 | One-time trainer; no rematch in Red/Blue. | |
| 28. Silph Co 10F (10, 2) | ScientistParty #11 | $1,450 | One-time trainer; no rematch in Red/Blue. | |
| 29. Silph Co 11F (6, 9) | GiovanniParty #2 | $4,059 | One-time trainer; no rematch in Red/Blue. | |
| 30. Silph Co 11F (3, 16) | RocketParty #41 | $960 | One-time trainer; no rematch in Red/Blue. | |
| 31. Silph Co 11F (15, 9) | RocketParty #40 | $750 | One-time trainer; no rematch in Red/Blue. |
Items And Hidden Items
| Item | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| Hyper Potion | Visible item ball | Visible item ball at (8, 5) in Silph Co 3F. | (8, 5) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Full Heal | Visible item ball | Visible item ball at (3, 9) in Silph Co 4F. | (3, 9) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Max Revive | Visible item ball | Visible item ball at (4, 7) in Silph Co 4F. | (4, 7) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Escape Rope | Visible item ball | Visible item ball at (5, 8) in Silph Co 4F. | (5, 8) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM09 Take Down | Visible item ball | Visible item ball at (2, 13) in Silph Co 5F. | (2, 13) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Protein | Visible item ball | Visible item ball at (4, 6) in Silph Co 5F. | (4, 6) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Card Key | Visible item ball | Visible item ball at (21, 16) in Silph Co 5F. | (21, 16) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| HP Up | Visible item ball | Visible item ball at (3, 12) in Silph Co 6F. | (3, 12) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| X Accuracy | Visible item ball | Visible item ball at (2, 15) in Silph Co 6F. | (2, 15) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Calcium | Visible item ball | Visible item ball at (1, 9) in Silph Co 7F. | (1, 9) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM03 Swords Dance | Visible item ball | Visible item ball at (24, 11) in Silph Co 7F. | (24, 11) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| TM26 Earthquake | Visible item ball | Visible item ball at (2, 12) in Silph Co 10F. | (2, 12) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Rare Candy | Visible item ball | Visible item ball at (4, 14) in Silph Co 10F. | (4, 14) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Carbos | Visible item ball | Visible item ball at (5, 11) in Silph Co 10F. | (5, 11) | Reach this tile; HMs or story flags may be needed for late-game dungeons. |
| Elixer | Hidden item | Hidden on the searchable tile at (12, 3) in Silph Co 5F. | (12, 3) | Press A on the hidden tile or use the Itemfinder nearby. |
| Max Potion | Hidden item | Hidden on the searchable tile at (2, 15) in Silph Co 9F. | (2, 15) | Press A on the hidden tile or use the Itemfinder nearby. |
| Master Ball | Key reward | Defeat Giovanni in Silph Co. and talk to the president. | - | Defeat Giovanni in Silph Co. and talk to the president. |
Battle Plan
| Major battle | Source party | Level benchmark | Reward |
|---|---|---|---|
RivalSilph Co. 7F Rival if you chose Charmander | 40 | $2,600 | |
RivalSilph Co. 7F Rival if you chose Squirtle | 40 | $2,600 | |
RivalSilph Co. 7F Rival if you chose Bulbasaur | 40 | $2,600 | |
GiovanniGiovanni - Silph Co. | 41 | $4,059 |
Boss Strategy
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
RivalSilph Co. 7F Rival if you chose Charmander | $2,600 | The level 40 evolved starter is the main wall before Giovanni. | Plan around the rival's Squirtle line. Keep status, a fresh switch, and a direct answer to Pidgey/Pidgeotto before committing your starter. | |
RivalSilph Co. 7F Rival if you chose Squirtle | $2,600 | The level 40 evolved starter is the main wall before Giovanni. | Plan around the rival's Bulbasaur line. Keep status, a fresh switch, and a direct answer to Pidgey/Pidgeotto before committing your starter. | |
RivalSilph Co. 7F Rival if you chose Bulbasaur | $2,600 | The level 40 evolved starter is the main wall before Giovanni. | Plan around the rival's Charmander line. Keep status, a fresh switch, and a direct answer to Pidgey/Pidgeotto before committing your starter. | |
GiovanniGiovanni - Silph Co. | $4,059 | Nidoqueen and Kangaskhan turn this into a real boss fight after the Rival. | Water/Ice coverage and Psychic attacks help. Heal after the Rival before triggering Giovanni. |
Completion Checklist
- Get Card Key on 5F.
- Rescue Lapras on 7F.
- Defeat Rival and Giovanni.
- Receive Master Ball from the president.
Saffron Gym
Use the warp pads to reach Sabrina and earn the Marsh Badge.
Source maps
Saffron Gym.
Route plan
Sabrina is one of the sharpest boss fights in Gen I because Psychic is so dominant.
Trainers
| Route order | Trainer | Team | Reward | Optional / rematch note |
|---|---|---|---|---|
| 1. Saffron Gym (9, 8) | SabrinaParty #1 | $4,257 | One-time trainer; no rematch in Red/Blue. | |
| 2. Saffron Gym (10, 1) | ChannelerParty #22 | $1,020 | One-time trainer; no rematch in Red/Blue. | |
| 3. Saffron Gym (17, 1) | PsychicParty #1 | $310 | One-time trainer; no rematch in Red/Blue. | |
| 4. Saffron Gym (3, 7) | ChannelerParty #23 | $1,140 | One-time trainer; no rematch in Red/Blue. | |
| 5. Saffron Gym (17, 7) | PsychicParty #2 | $340 | One-time trainer; no rematch in Red/Blue. | |
| 6. Saffron Gym (3, 13) | ChannelerParty #24 | $990 | One-time trainer; no rematch in Red/Blue. | |
| 7. Saffron Gym (17, 13) | PsychicParty #3 | $330 | One-time trainer; no rematch in Red/Blue. | |
| 8. Saffron Gym (3, 1) | PsychicParty #4 | $380 | One-time trainer; no rematch in Red/Blue. |
Items And Hidden Items
| Item | Type | Area / direction | Coordinate | Requirement |
|---|---|---|---|---|
| TM46 Psywave | Gym reward | Defeat Sabrina. | - | Defeat Sabrina. |
Battle Plan
| Major battle | Source party | Level benchmark | Reward |
|---|---|---|---|
SabrinaSabrina | 43 | $4,257 |
Boss Strategy
| Boss / branch | Team | Reward | Danger notes | Practical counters |
|---|---|---|---|---|
SabrinaSabrina | $4,257 | Alakazam is extremely fast and special-heavy in Gen I, and Psychic has very few practical counters. | Use strong physical attackers, paralysis, sleep, or fast Bug/Ghost-adjacent plans carefully. In Gen I, Ghost moves do not work correctly against Psychic, so do not rely on that matchup. |
Completion Checklist
- Clear or route around gym trainers.
- Reach Sabrina via warp pads.
- Defeat Sabrina for TM46 Psywave.








